- 1 or 2 Players.
- Analog Control.
- Vibration Function.
- 6 Racing Locales with 18 Wide Open Tracks.
- Over 30 Na Drivers plus Na Truck Drivers.
Product description
-------------------
NA Power + Arcade Action = RUMBLE
Extreme NA Racing NA cars and stars with hotrod mods plus
big air, amazing ces, and incredible speed
6 Racing Locales 18 wide open tracks from Daytona Beach to the
Gold Country plus hidden courses and shortcuts
Multiple Power-ups Nitro, Storm Cloud, Freeze, Twister, Sonic
Boom, and more
Cars and Trucks Over 30 NA Cup Drivers plus NA Truck
Drivers, 7 NA Legends, and Hidden Vehicles
5 Game Modes Team mode, Locale Championships, Legend
Championships, 1-on-1 Showdown, and Time Trial
Great Graphics Rich environments, rendered cars, and Highlight
Replays
Head-to-Head Competition Race with or against a friend
.com
----
NA Rumble, simply put, is an insane racing
experience like no other. Its only similarities to the actual
sport of NA are the cars and drivers, but that's where
comparisons end.
NA Rumble lets you race 18 different courses in 6 locations
from Daytona Beach to the Gold Country as you tear your way to
the finish line. Even if you manage to find yourself in first
place during the race, there is no guarantee that you're going to
maintain your lead when you hit the finish line. Drivers can pick
up crazy power-ups such as twisters and sonic booms, which send
cars in front of them flipping off the track at the most
inrtune times.
Graphics are stunning, from the water, trees, and ains to
the eye-popping detail of more than 30 NA Cup cars and
trucks. There are even seven NA Legends, hidden rides, hidden
tracks, and shortcuts, as well as a head-to-head two-player mode.
Purists may prefer NA 2000, also from EA Sports, but in
terms of action, NA Rumble makes for a great trip. --Robb
Guido
Pros:
* Wild, crazy, insane racing action, especially when you play in
Mayhem mode
* Gorgeous graphics considering the speed of this game Cons:* Not
as deep or realistic as NA 2000
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Review
------
Continuing EA Sports' ongoing attempts to do to other
sports genres what Midway's NFL Blitz did to football, NA
Rumble is an over-the-top racing game more akin to San Francisco
Rush and Beetle Adventure Racing than to NA 2000. Like SF
Rush and BA Racing, NA Rumble leaves the raceway for the real
world and features power-ups, shortcuts, and a broad general view
of physics. The environments span town and country, day and
night, but all seem to favor the South, both in location and
theme. Power-ups include the standard turbo and invulnerability,
and the not-so-standard storm, twister, and freeze, which obscure
enemies' vision, throw them about, and lock them up,
respectively. They can also be used against you too, and are
often, but their effects can be avoided by simply slowing down
enough. Where NA Rumble really shines is in its replay value,
as there's a lot to do in the game. You begin as a rookie, and
you must win six championships - each made up of four laps of
three courses each - before progressing to the pro ranking, and
then do it again to gain the elite title. That's a lot of racing,
almost too much as a rookie, since the difficulty is set a little
too low to be challenging. But once you beat each championship, a
local racing legend is for you to race against, and
they're not called legends for nothing. If you take one on in a
championship in the legend mode and manage to beat him, you can
race as him from then on, or team up with him in the cyber-team
setting. There's also a mystery cup composed of three random
courses and the EA Cup, which spans six tracks. And you always
have the option to increase or decrease the number of power-ups
per championship. NA Rumble also succeeds in providing a
consistently fast frame rate while having little or no problems
with clipping or pop-up. However, the environments, while varied,
are muddy and plain, and the level design has absolutely nothing
on Beetle Adventure Racing. But while the graphics can be
something of a mixed bag, the sound is perpetually bad. The music
in the game is by and large made up of repetitive guitar rock,
and the "color commentary" comes off like the outtakes from the
RC Stunt Copter session. Few are funny, and ones such
as "He's got savoy-faire," and "Like a rabbit on a dog track"
grate immediately. The multiplayer modes more than make up for
that major detraction, because they offer quite a lot. Not only
are two-player competitive championships available, but
two-player cooperative tournaments and legend team-ups are as
well. Sure, the frame rate takes a dip, and pop-up is evident,
but neither obnoxiously so. Hopefully, this level of depth will
become standard for all racing games. Playing NA Rumble, you
get the impression that the developers set out to make a fast and
simple racing game with a lot of replay value, and they've very
much succeeded. Thing is, it ends up a little too simple to
deliver the maniacally addictive experience provided by similar
"unrealistic racers." It's good enough to hope for a sequel
filled with even more shortcuts and power-ups though, and if
you're a PlayStation owner who's suffered from N64 envy because
of SF Rush and BA Racing, you at least have something similar to
help tide you over.--Joe Fielder--Copyright © 1998 GameSpot Inc.
All rights reserved. Reproduction in whole or in part in any form
or medium without express written permission of GameSpot is
prohibited. -- GameSpot Review
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